ABOUT KENDRA
Calm leadership for complex game operations.
I build clarity where teams feel friction — connecting people, process, and technology so ambitious work can move forward.
15+ years across games, technology, and operational transformation.
My career has centered on the space between creative ambition and operational reality. At Electronic Arts, I led workflow and live-service transformation across a portfolio of 50+ titles, translating technical complexity into roadmaps executives could act on and teams could deliver against.
Before EA, I founded Eimear Studios and led fractional production engagements across distributed teams. That founder/operator perspective still shapes how I work: get close to the real problem, make the next decision visible, and build systems that scale beyond one person.
I’m especially interested in agentic AI, no-code automation, and practical ways to give teams more leverage without losing judgment, craft, or accountability.
- Workflow Management
- Jira
- Confluence
- Trello
- Basecamp
- Remote
- Project Management
- Microsoft Office
- Google Docs and Cloud
- Game Development
- C++
- C#
- HTML5
- Unreal Engine
- Unity
- Adobe Photoshop
- Adobe Illustrator
- Adobe After Effects
“I help game teams deliver earlier, respond faster, and make better decisions.”

Remote · Tennessee, U.S.